In backward design for curriculum development, what is the first step?

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Multiple Choice

In backward design for curriculum development, what is the first step?

Explanation:
Backward design starts with what students should ultimately be able to do. The first thing to establish is clear, observable, and measurable learning outcomes that define the knowledge, skills, and professional behaviors expected by the end of the unit or course. Once those outcomes are set, you specify the evidence that will show mastery—assessments, performance tasks, and rubrics that align with those outcomes. Only after outcomes and evidence are defined do you plan the learning experiences and activities that will lead students to achieve them. This order keeps planning focused on alignment between goals, assessment, and instruction. Starting with activities without defined outcomes tends to drift away from what needs to be demonstrated. Designing assessments without outcomes leads to unfocused or irrelevant measures. Choosing textbooks or resources before outcomes risks selecting material that doesn't line up with what students actually need to demonstrate.

Backward design starts with what students should ultimately be able to do. The first thing to establish is clear, observable, and measurable learning outcomes that define the knowledge, skills, and professional behaviors expected by the end of the unit or course. Once those outcomes are set, you specify the evidence that will show mastery—assessments, performance tasks, and rubrics that align with those outcomes. Only after outcomes and evidence are defined do you plan the learning experiences and activities that will lead students to achieve them. This order keeps planning focused on alignment between goals, assessment, and instruction.

Starting with activities without defined outcomes tends to drift away from what needs to be demonstrated. Designing assessments without outcomes leads to unfocused or irrelevant measures. Choosing textbooks or resources before outcomes risks selecting material that doesn't line up with what students actually need to demonstrate.

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